This will be especially annoying if you can’t run the game like me above 60 frames per second, as the Multiplayer’s UI is tied to your FPS. It takes time to open, and it takes time to type your message. Here, you can chat in this game, but using text chat nowadays for instant communication is not very convenient. But there is one good solution to all that: rollback saves and don’t repeat these mistakes ever again. So if you or your friend unintentionally enter the map first, you will encounter many soft-locks, sync issues and even crashes. By doing so, the loaded zone will be tied to your save file, instead of the host’s and with high chance it will miss quest items or enemies to proceed. You can also glitch zones, especially indoor dungeons, if you enter them first while not being the host. Other “Single-player” limitations include: non-synced objects, you may encounter NPCs without clothes, invisible guards to other players, passive enemies in most of the dungeons, glitched doors (especially the Dragon claw gates), and puzzles.īut that’s far from over. Your only option would be to teleport from the party menu while praying that it won’t crash. And there is also no marker on your compass or any other icon for showing your party members. While playing in the group, it is also important to keep your eyes on your leader, as he can trigger something you’ll likely to miss, or run far away from you. This is especially painful for those who want to become werewolf or vampire, as these powers are given only to the main player, and a second player is usually left with nothing. You will have to get all that by yourself. In other words, you are still going to play a single-player game, but with another key player (presumably the host), who will not share any landmarks, radiant quests, experience, or spell books to you.
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